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Marshal BraveStarr is the main character and protagonist of the BraveStarr series.

He is an orphaned Native American from Earth who arrived on New Texas with the Shaman and became a marshal.

Abilities[]

Physical prowess[]

BraveStarr is a formidable warrior, at his physical peak. For example, BraveStarr can jump and land safely from a height which would normally be dangerous to most humans.

Animal Spirit Powers[]

As well as performing spectacular acrobatic feats, BraveStarr can also rely on the mystical powers of his people, The Tribe, and invoke powerful animal spirits to augment his physical attributes. These powers were taught to him by Shaman, who learned them from an ancestral spirit of their people, Ursian in turn.

When using these powers, BraveStarr will shout the name of the animal and a close up of BraveStarr's eyes will be seen, emanating with yellow energy. An outline of the relevant animal will appear surrounding BraveStarr, imbuing him with the power of that animal afterwards.

The spirit animal powers are as such:

  • Strength of the Bear: Gives him super-human strength and durability.
  • Speed of the Puma: Gives him super-human speed and reflexes.
  • Eyes of the Hawk: Enhances his vision to see distant objects, and can also grant him an aerial view of the adjacent area.
  • Ears of the Wolf: Gives him super-human hearing, and the ability to sense movement from far away through both the air and ground.

Technology[]

In addition to his animal powers, BraveStarr also has an array of high-tech gadgets to assist him. Most of the time he rides Thirty/Thirty, but he also has vehicles such as a Turbo-Mule and a one-man gyrocopter.

BraveStarr also has electronic equipment inside his Galactic Marshal hat. One of these is a red, computerized visor - the Optivisor - which drops down over his eyes. This visor can see in different modes of the spectrum such as infrared and heat vision, see through solid walls, provide display digital scans of the surrounding area, and zoom in. BraveStarr's hat also contains and a two-way radio to communicate with his allies and with Fort Kerium command at a distance. The Marshal badge on his uniform can also shield him at need with a forcefield called a Starr Shield.

BraveStarr is hesitant to use weapons, relying primarily on his fists and powers, but will use weapons as a last resort. In the way of weaponry, BraveStarr also carries a "Neutra-Laser" pistol, a "Trans-freezer" rifle, a high-tech hatchet (which can also be used for smashing objects and assisting climbing), and a beam lasso for restraining criminals.

Personality and Traits[]

BraveStarr has strong morals in abiding by the law and prefers to use more peaceful methods when dealing with problems, so he often consults the Shaman for advice. After every adventure, he or someone else often learns an important lesson which he then reviews to the viewers at the end of every episode.

BraveStarr works with Thirty/Thirty an equestdroid horse and Prairie resident Deputy Fuzz , though he has J.B., Shaman and other residents of New Texas to help him every once in a while.

Early Life[]

When young BraveStarr grew up on the unnamed planet of The Tribe, he befriened a young alien boy named Danna. The two of them enjoyed playing the game of Anti-Gravity Ball together. But one time young BraveStarr accused Danna of hitting him on the head with the remote control operated anti-gravity ball on purpose. The two boys began to fight, but Shaman stopped them, saying that he looked into Danna's mind and found he was telling the truth. After learning not to be so quick to judge people, BraveStarr and Danna become closer friends than before. (Big Thirty and Little Wimble)

At one point in his early life, Shaman gave BraveStarr the protective medicine made by the Dingo Llama to make him immune against the pollen of the Fever Flower (Call of the Wild).

When young BraveStarr was coming of age, he was afraid of the dark. According to the code of The Tribe from which he came, he had to go out into the darkness alone and face his deepest fears. Before leaving, Shaman asked BraveStarr to recite the creed of his tribe:

  • Honor in all your deeds.
  • Respect for all life.
  • And be the protector of the weak and old.

(Strength of the Bear)

Bravestarr on duty

BraveStarr watching over New Texas

The people of Shaman and BraveStarr's Tribe discovered a great power. Unfortunately the wicked Stampede also desired it. Shaman encouraged his people to protect their power plant at all cost, a decision he came to regret soon enough. A heard of gigantic Broncosaurs ambushed the tribe, spitting flames from their mouths and laserbeams from their eyes. Even BraveStarr joined in, carrying a laser rifle twice his size. Shaman had to use all his magic to face Stampede in astral form. But when Stampede threatened to ambush young BraveStarr, Shaman was forced to reenter his own body and protect the boy.

Stampede managed to gain the power he seeked and the tribesmen made ready to fled the planet in Totem-pole shaped rocket ships. But the power plant's energy proved even too powerful for Stampede to absorb, and as he expelled it, he destroyed his own horde of Broncosaurs and the entire planet. All but one of the escaping rocket ships also went up in flame, leaving Shaman and BraveStarr the last of their tribe. From that moment, Shaman could never forgive himself for what his actions cost. When their rocket passed through a newly formed set of stars, BraveStarr was unexpectedly granted four Spirit Animal Powers.

Stampede has also managed to survive and chose the planet New Texas to build himself a new base of operations similar to the one he had on the planet of the Tribe. Shaman sought out the planet to face his arch-enemy again. Knowing his rocket ship would have to make a crash landing, Shaman put his young ward in suspended animation and ejected his emergency capsule into space, in range of a Galactic Marshal Space Station. This way, he was ensured that the marshals would find BraveStarr and take care of him. Shaman gave BraveStarr one half of his tribe amulet to know him by if they ever met again.

Behind the scenes[]

  • BraveStarr was voiced by Pat Fraley.
  • Filmation originally designed BraveStarr wearing a gold suit, but toymaker Mattel thought blue would be more attractive for a boy's toy. The result was a combination of both.[1]

Toys[]

Gallery[]

Appearances[]

BraveStarr is the only character to appear in all 65 episodes and the movie.

  • Episode 05: Kerium Fever - BraveStarr had the feeling trouble was building up in town. Soon he found three human prospectors chasing a couple of Prairie People because the natives posessed more Kerium then the humans did. BraveStarr scolded the men for using derogatory names to address the Prairie People. But when it appeared that two masked Prairie People had kidnapped Judge J.B., BraveStarr used the slur 'Critters' himself. BraveStarr and Thirty/Thirty set out to rescue the Judge, only to find that she had escaped all by herself and found proof that the Prairie People were being framed by Tex Hex. Then the three of them hurried to the Prairie People Settlement to stop the three prospectors from starting a war between human kind and the native Prairie People.
  • Episode 07: No Drums, No Trumpets - BraveStarr and Thirty/Thirty rescued Paco from being bullied by Thunder Stick and Scuzz. Then BraveStarr showed Paco the way to a valley he could farm with his daughter Michelle and made sure Judge J.B. signed the deed over to Paco. BraveStarr stopped Sand Storm as he blew a storm into the valley. He and Thirty/Thirty helped Paco to rescue Michelle from the Hexagon after Sand Storm kidnapped her.
  • Episode 12: Big Thirty and Little Wimble - BraveStarr and Thirty/Thirty followed the McBrides into the Far Desert hoping to catch Howler and his Leaper Riders red handed. When Thirty/Thirty took on parenting duties for young Prarie Person Wimble, BraveStarr was skeptical and got into an arguement with his big partner. But when Wimble and his classmates ran into trouble on a school trip BraveStarr sped back to Fort Kerium to fetch a Hover-Glide in order to search from the skies. He and Thirty/Thirty managed to save the school children and defeat Howler and his gang.
  • Episode 25: Wild Child - BraveStarr and company engaged a pack of Dingoes deep in the Badlands and found young Wild Child after he had been left behind. The escaping Dingoes led them into the Lost City, where BraveStarr's friends were hunted down and captured by Zarko. BraveStarr asked Shaman for help, who told him to show Zarko the way of love instead of violence.
  • Episode 47: The Price - BraveStarr had his jail cels filled with Spin-addicts. When he finally located the Spin Factory, he went out to destroy it together with Thirty/Thirty.
  • Episode 54: Shake Hands with Long Arm John - BraveStarr helped to foil the Dune Buggy Gang's attempted robbery of the Stratocoach and was tasked by the Mayor to round up the escaped gangmembers together with Long Arm John. When he found out the Mayor had fired Deputy Fuzz in his absence, he threatned to resign as well, forcing the Mayor to reconsider.
  • Episode 56: Call of the Wild - BraveStarr and Thirty/Thirty foiled a Dingo raid on the Stratocoach. When everyone in Fort Kerium including Thirty/Thirty fell ill to the illness of the Fever Flower, BraveStarr sought help from Shaman and was told to try to get medicine from the Dingo Llama. He took Wild Child with him to the Iron Mountains and together they faced local dangers, boobytraps and the stubbornness of the Dingo Llama.
  • Episode 65: Strength of the Bear - BraveStarr found he lost his spirit powers while trying to free prospector Billy-Bob from a cave-in. Shaman sent him on a spirual quest to regain his animal powers. To do so he must not get any help from others.

References[]

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